Talk:Scout/@comment-82.3.70.61-20121231055329/@comment-75.150.67.34-20160426175651

The Scout can do extremely well with the Miniflak, however, it is much less forgiving than the Burst weapons it has. You have to rely on your speed and maneuverability to survive in the open; break the turning cap of other mechs, C-Classes are the easiest since they're so slow. A-Classes will melt if you can land your shots, but STAY THE HECK away from B-Classes. Assault, Raider and Sharpshooter will eat you in the open, and Predators will get you fater than you can say "Oh sh!t a Predator." The Flak cannon can be devastating in the hands of even a mediocre Scout pilot. The sheer damage you can put out in just one volley will get a Brawler's attention. However, stay away from C-Classes. They usually have high-powered weapons that will kill you faster than you can. Sharpshooters and Reapers are easy prey at close range or in tight spaces, along with Berzerkers, Assaults, Infiltraitors with the Assault Rifle, and Scouts with the Miniflak or HEAT Cannon. Incinerators and Predators are scary, and Raiders are scarier, unless you can outsmart them. In the open, stay mobile or else you'll get kited by anything with guns. The HEAT Cannon is like a second TOW Rocket, and use it that way. Although it is a projectile weapon, the Charged shot has a very high velocity, along with a large splash radius. Coupled with the TOW Rocket's Damage and Splash, it is excellent for poking around corners and softening up groupsof enemies. It is also good for duels, possesing a decent rate of fire and dps. The Air Compresser is good for this loadout, even though the Scout has a low fly speed and pitiful fuel tank. Hop up and around a corner, fire, and use the AC to dodge back into cover while still in the air. Overall, though, the HEAT Cannon suffers at close range. The splash damage can hit you, too, and coupled with the Scout's small health pool, can prove dangerous. While it has good dps, it pales in comparison to the SMC and Vulcan