Abilities are rechargeable skills permanently tied to a mech. Though they can be used an unlimited amount of times, their cooldown is usually long. Abilities can potentially turn the tide of battle or save a pilot with high success.
Abilities[]
Greatly increases the repair rate of the Helix Repair Torch for a short duration, including reconstruction to self. |
Increases weapon damage and explosion radius for a brief duration. While active: +10% weapon damage; +20% explosion radius. |
Increases the damage done by all weapons for a short time. |
For a short duration, increase movement speed and gain the ability to fire while boosting. |
Highly increase run speed for a short duration. Rapidly drains fuel while active. |
Mask visibility and radar signature for a short period of time. Attacking breaks stealth. |
Reduce the amount of damage received for a short time. |
Convert to a heavy defense mode that gives constant slow armor repair. While in turret mode: -10% frontal damage; +20% rear damage. |
Quickly replenish thruster fuel from a reserve tank. |
Disperse all stored heat to create an explosion dealing damage to nearby enemies. |
Greatly increase damage done by all weapons for a very short duration. |
Greatly increases accuracy for a short duration. |
Turn invisible and detect enemies through walls. While in Stalker Mode vision range is greatly reduced. Dashing, dodging, or firing weapons while in Stalker Mode deactivates Stalker abilities for a short period. Taking any damage deactivates Stalker Mode. |
Convert to a heavy defense mode with advanced lock-on targeting. While in turret mode: -45% frontal damage; +20% rear damage. |
Convert to a heavy defense mode with faster movement than other modes. While in turret mode: -60% frontal damage; +20% rear damage. |
Weapons Coolant - CR-T Recruit & Assault Prevent and remove heat buildup for a short time. |
Weapons Coolant G2 - G2-Assault Prevent and remove heat buildup for a short time. |