Description: The Hellfire launches eight missiles across two quick bursts. Each missile deals moderate explosive damage, which compounds quickly when multiple missiles make contact. The target reticle flashes when a lock is acquired. Locked-on missiles will home in on targets, but without a target lock, the missiles are unguided and spread fairly quickly.
Gameplay tip: The Hellfire Missiles will lock onto the first target they acquire, whether a turret or any other viable target. You cannot lock onto targets through Shields or Blockades.
Alternate function: Pressing the alternate function button (middle mouse by default) will scan for targets to lock onto with the Hellfire Missiles.