Hawken Wiki
The internals slots as viewed in the mech garage
The internals slots as viewed in the mech garage

Internals add helpful effects to mechs. They modify the play-style of particular mechs to customize them to the user's preference. These effects are permanent so long as the internal is equipped. There are six internal slots on each mech, with certain internals occupying different amounts of slots. Low level internals take up one or two slots, while high level internals use three slots.
Internals are not universal and when purchased are only made available for the mech whose internals selection you were browsing. They can however be taken out then reequipped at a later time with no penalities.

Internals may be purchased with HC or MC. MC can also be used to buy internals before they are unlocked via ranking up one's pilot level.

Internals taking up 1 slot all cost 320 Hawken Credits or 36 Meteor credits.
Internals taking up 2 slots all cost 640 Hawken Credits or 72 Meteor Credits.
Internals taking up 3 slots all cost 960 Hawken Credits or 108 Meteor Credits.

List of Internals[]

Picture Name Description Slots Taken
Air 180 Allows your mech to do a 180 spin in the air.
SLOTS1
Composite Armor On death, receive a 15% damage reduction. Getting 1 kill or 2 assists deactivates the effect.
SLOTS1
Basic Deflectors Take 10% less damage while boosting or dodging. Does not apply to Type-C Heavy mechs in turret mode.
SLOTS1
Basic Failsafe Gain 20% damage reduction from self damage.
SLOTS1
Shock Coil Gain 100% damage reduction from fall damage.
SLOTS1
Basic Extractor Gain 15% faster armor and energy unit collection from orbs and EU stations.
SLOTS1
Basic Reconstructor After being out of combat for 10 seconds, the mech regenerates 7 armor per second.
SLOTS1
Basic Fuel Converter Convert 1.0% of damage taken into fuel.
SLOTS1
Basic Power Surger After killing an enemy mech, increase run speed by 12.5% for 10 seconds.
SLOTS1
Deflectors Take 20% less damage while boosting or dodging. Does not apply to Type-C Heavy mechs in turret mode.
SLOTS2
Failsafe Gain 40% damage reduction from self damage.
SLOTS2
Repair Kit Gain 15% more armor repair from orbs.
SLOTS2
Extractor Gain 30% faster armor and energy unit collection from orbs and EU stations.
SLOTS2
Armor Fusor Killing an enemy mech reconstructs 13.0% of max armor over 20 seconds. Getting an assist on an enemy mech reconstructs 6.5% of max armor over 20 seconds.*
SLOTS2
Fuel Converter Convert 2.0% of damage taken into fuel.
SLOTS2
Power Surger After killing an enemy mech, increase run speed by 25% for 10 seconds.
SLOTS2
Evasive Device Gain 15% faster run speed when armor is below 25%, and 10% faster run speed when armor is below 50%.
SLOTS2
Air Compressor Allows a mech to do a dodge while in midair.
SLOTS3
Advanced Repair Kit Gain 25% more armor repair from orbs.
SLOTS3
Advanced Reconstructor After being out of combat for 10 seconds, the mech regenerates 25 armor per second.
SLOTS3
Advanced Armor Fusor Killing an enemy mech reconstructs 20% of max armor over 20 seconds. Getting an assist on an enemy mech reconstructs 13.0% of max armor over 20 seconds.*
SLOTS3
Replenisher When abilities are on cooldown, killing an enemy mech reduces ability cooldown by 25%. Get an assist on an enemy mech to reduce ability cooldown by 12.5%.
SLOTS3

*Note[]

When the Armor Fusor and Advanced Armor Fusor are actively regenerating health after a kill or assist, a new kill or assist will override the current one. This means getting a kill then an assist right afterwards will only result in a health regeneration worth an assist, and vice-versa.

If the regeneration was already ongoing, it will switch immediately to the regen rate for your latest kill/assist.