Cops cameras | ![]() The items slots as viewed in the mech garage |
List of Items[]
Creates a sizable, destroyable wall that cannot be penetrated by weapons or mechs. |
A slow, hovering, low-damage explosive charge with a large damage radius. |
A large, top-like projectile that explodes, sending out a large electro-magnetic pulse. |
A high-explosive charge that can deal damage to a large area. |
The Heat Charge is an area-of-denial system that transfers a moderate amount of heat to nearby mechs. |
A decoy projection system that creates a mirror image of the pilot's mech. |
A large, top-like projectile that explodes briefly after deployment, sending out disruptive radio waves. |
A passive device that decreases the global item use cooldown from 7 to 5 seconds. |
Deploys an auto-tracking turret equipped with a quick-firing machine gun. |
Deploys a portable radar system that detects enemies within a certain distance. |
Deploys an auto-tracking turret equipped with a rocket-propelling device. |
Deploys a radar scrambling system built to confuse enemies within a certain distance. Enemy radars will detect many false signatures. |
Drop a repair charge to repair a moderate amount of lost armor. |
Creates a magnetic dome shaped barrier. Barrier prevents bullet shells and explosives from passing in either direction, but is destroyed after deflecting a certain amount of damage. |