Each mech is armed with two weapons: one primary and one secondary. Weapons do not consume ammo, but they do have varied rates of fire and share the same capacity for heat. Once a mech overheats, both of its weapons are disabled for a short period of time.
Most mechs have three primary weapons to choose from, a stock weapon, an alternate weapon (unlocked at mech rank 3), and a prestige weapon (unlocked at mech rank 5). These extra weapons can be bought for 4130 HC or 512 MC each.
All mechs have a single secondary weapon that is irreplaceable. The secondary weapon is usually more powerful than the primaries, slower to fire, and generates more heat. All secondary weapons have an alternate function that can be activated by pressing the middle mouse button.
Primary Weapons[]
AM-SAR - Primary An Anti-Mech rifle with high accuracy and high rate of fire. |
Assault Rifle - Primary A rapid fire weapon that can output damage consistently from all ranges |
B3-AR: BBY - Primary A medium speed rotary cannon. Built for steady rapid fire and heart generation. |
B3-AR: M4MA - Primary A low speed rotary cannon. Equipped with heat-infused explosives that cause targets to experience increased heat generation. May cause self-damage at close range. |
B3-AR: PPA - Primary A high speed rotary cannon that takes a good deal of time to ramp up. Built to reach high top end speeds and heat generation. |
Breacher - Primary A chargeable, multi-function cannon. It can fire a flak-type shot, or a penetrating railgun-type shot. |
EOC Repeater - Primary Chain fires explosive pucks that stick to surfaces. Charging increases the amount of pucks fired. |
Flak Cannon - Primary A slow-firing, high-damage shrapnel weapon. Brutal at close ranges, but ineffective at longer distances. |
Hawkins-RPR - Primary This modified version of the SA-Hawkins trades range and accuracy for speed and power. |
Heat Cannon - Primary A medium-range, chargeable cannon that deals high damage on direct impact. |
Mini Flak Cannon - Primary A smaller flak type weapon. Geared for rapid fire and high damage output. Brutal at close ranges, but ineffective at longer distances. |
PN-223 - Primary A short barreled, 3 round burst pistol designed to suppress targets at close to medium range. |
Point-D Vulcan - Primary A high-damage, rapid-firing suppression cannon. Shreds enemies at close range, but is less reliable at a distance. |
Redox-02 - Primary Suppression weapon equipped with corrosive explosives that cause targets to take increased damage. |
ReFLAK-35 - Primary A rapid firing Flak Cannon, loaded with ricocheting ammo to occasionally deal damage around corners. |
Rev-GL - Primary Rapidly fires high-velocity grenades at mid ranges. The grenades detonate shortly after contact with a surface. |
SA Hawkins - Primary A long-range rifle with twin barrels to allow for a fast rate of fire. |
Seeker - Primary A quick-firing, missile launching system with a built-in targeting system. |
Slug Rifle - Primary A highly accurate, long-range rifle. Outpowered at close ranges but highly effective when used from afar. |
Submachine Cannon - Primary A short-barreled, rapid-fire weapon that excels at close ranges. The short barrel renders it less effective at a distance. |
T32-Bolt - Primary A high-damage, shrapnel weapon with a moderate rate of fire. An additional loading mechanism allows larger bursts of damage. |
T32-Bolt XT - Primary A high-damage, shrapnel weapon with a moderate rate of fire. An additional loading mechanism allows larger bursts of damage. |
Vulcan XT - Primary A high-damage, rapid-firing suppression cannon. Shreds enemies at close range, but is less reliable at a distance. This variant is unique to G2 mechs. |
Secondary Weapons[]
Corsair-KLA - Secondary A dual-mode, short-range powerhouse. Fires airburst MIRVs or slung grenades. |
Corsair-KLA XT - Secondary A dual-mode, short-range powerhouse. Fires airburst MIRVs or slung grenades. This variant is unique to G2 mechs. |
EOC Predator - Secondary Proximity mine trap layer, fires out several mines in an area to set up traps for unsuspecting mechs. Mines can be remotely detonated. |
Grenade Launcher - Secondary Fires an explosive mine that can be manually detonated. |
Helix Repair Torch - Secondary Manufactured to aid allies in battle by reconstructing their armor. Can transform itself to deconstruct enemies' armor when needed. |
Hellfire Missiles - Secondary Fires a volley of high-damage missiles that can lock onto targets. |
KE-Sabot - Secondary A long range sniper rifle, designed for mobile mechs to deal damage on the move. |
SAARE Launcher - Secondary Converts heat into high explosive projectiles. Can fire large and small projectiles depending on the amount of heat available. |
Sabot Rifle - Secondary A long-range, magnet-based sniper with increased damage and accuracy when zoomed. |
TOW Rocket - Secondary Fires an RPG-like explosive that can be detonated in midair. Press the firing mechanism or utility mechanism to detonate the rocket. |
Vulcan XT - Secondary A high-damage, rapid-firing suppression cannon. Shreds enemies at close range, but is less reliable at a distance. This variant is unique to G2 mechs. |